easy to integrate
The data driven nature of Accessilogue makes scripting out dialogue fast and easy. Instead of triggering individual lines, dialogue can be scripted in chunks of lines called conversations, which can be accessed simply by mentioning their ID. The same goes for player choices which can be scripted in sets.
Need other characters to interrupt a conversation? Just set the priority for those lines higher and Accessilogue will take care of it on its own - and when supplied with a table for reaction lines - will seamlessly blend in the right ones before and after an interruption to create a natural flow of conversation.
If you need any help please feel free to join our discord.